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User:Misterhaan/HUAR

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Ancestral Spirit - Prologue

type: Story author: Damnagoras captain: Ape Rahim

summary: The adventure title says prologue and that’s mostly all this is. It seems to be focused on giving you some background before you get into what is probably meant to be an adventure series.

story: It’s very Grox-focused and not very detailed or original. It could have benefit from some more inspect text in the city to explain what the statues are, etc. Talk-to objective text was split in the middle of a sentence with ... a couple times — I prefer to re-work the sentences so that doesn’t need to happen.

spelling/grammar: Just a couple errors: [i]wich[/i], and [i]erease[/i].

creations: The Mysterious Kernavoris’ robes looked a little odd. I liked the Dera Guards’ outfits. The buildings in the city looked great! The vehicles I didn’t see very closely but they looked good from a distance at least.

environment: The city environment was well designed — I liked the statues on pedestals and the way the lamps lined the roadway. The war scenes didn’t seem to have much action — just some vehicles wandering around slowly while troops stood around. The destroyed city had normal-looking roads except with some cracks, and no buildings. I would have thought the roads would have been more damaged since the buildings were completely decimated.

captain competence: Any captain can complete this adventure.

puzzles: Most acts have you walk through a nearby portal and then talk to a character, so you should always know what to do.

overall: average

SOTP - Winter's Breath

type: Story author: JonathonD94 captain: Ape Rahim

summary: An enjoyable adventure for a captain who’s prepared to fight and is also interested in a good story.

story: You start out determined to take down some troublesome but not too bright beasts and end up unraveling a secret plan. The story is executed well and there’s extra non-objective text you can read if you want more of it. The characters make good use of chatter text. Much of it is written as dialogue with your captain saying some things (even some of the non-objective inspect text), which I usually find ackward since that’s not what I would say or not how I would say it. I prefer writing in a style where what my captain has said can be assumed.

spelling/grammar: Since the O and T of SOTP (in the title) stand for “of” and “the,” I would have put them in lower case. I found a small number of errors when you consider how much I read: [i]wine[/i]/[i]whine[/i], [i]simple[/i]/[i]simply[/i], [i]crops[/i]/[i]corps[/i], [i]yourself[/i]/[i]you[/i], [i]warrents[/i], [i]through[/i]/[i]thorough[/i], and [i]was[/i]/[i]were[/i].

creations: I really liked the buildings, especially the tent and solar panels. All the creatures had excellent outfitting, though the Jex’ lightning strikers were larger than I prefer.

environment: Nice use of dirt clearings around fires to make it look like the snow had melted back. It took me a while to find the arrow in act I pointing to the communications equipment. It was odd to see a raised roof over some storage crates since I wouldn’t think that would help much against blowing snow. The camera didn't fit in the dropship very well, but it made sense for it to be somewhat small.

captain competence: A lot of combat is necessary. You can try to avoid it but you’ll enjoy it a lot better with captain attacks, and probably a ranged one. There are powerups but not in great numbers and no grenades either. You often have allies you can depend on to do much of the fighting for you, but there’s one battle against a formidable enemy that I barely got through even with my level 5 warrior captain. There’s a credits and information character who recommends some captain abilities, but that’s a little late since I already started playing.

puzzles: There were at least two hidden objectives that I stumbled upon by just following what the objective text had told me to do. Sometimes the next objective is a ways away and the path to it isn’t abundantly clear (so I at times wondered if I was still going the right way) but I never actually got lost so it was actually nice.

overall: good

Occupation

type: Story author: Harlequin2 captain: Automatt

summary: A quick adventure suitable for a captain with some combat abilities.

story: A political struggle where you’re brought in to take down an official of the occupying force. It feels like there’s more to the story but the good stuff is still in the author’s head, maybe to be revealed in later sequel adventures. Lots of inspect text on characters, signs, etc. I was surprised that the statue in the town square didn’t have any inspect text though. Most of it gives you an idea of what people think of the occupation. I like to read everything so I spent some more time looking around once I had reached the next objective.

spelling/grammar: I only noticed one spelling error: [i]alligence[/i].

creations: Some of the outfitting was interesting, but I wasn’t that into the creatures themselves. I liked the pictures on the wall inside the building. The buildings could have benefit from more details and the paint didn’t always make the most sense. Vehicles were pretty good.

environments: I liked the starting area, town square, checkpoints, and the tower building interior. Coming out onto the roof and seeing the town square down below made for a nice view! The buildings of the city felt more like walls than buildings though.

captain competence: You’ll need either sneak or some basic fighting skills to get past the checkpoints, then you’ll definitely need some fighting skills for later objectives that require you to take out some guards. There are powerups around but no grenades and you’re up against three enemies at once.

puzzles: There’s one hidden objective where you have to find something, but the area to search isn’t that large and I pretty much went straight to it.

overall: average

Moneygrubber(TM)

type: Collect author: Xenopologist captain: Automatt

summary: A minigame that just wasn’t fun or interesting to me, maybe because I was bad at it.

story: It’s a minigame, so the story is that you’re going to play the game.

spelling/grammar: No errors!

creations: There’s a round-walled building you start in but the rest is built-in props. The one creation isn’t all that interesting but does its job just fine.

environment: The planet appears to be completely flat. There’s a starting area and then the pile of coins, both of which were very simple.

captain competence: There’s a pile of coins on top of some mines and you need to collect them, so a skinnier captain will probably have an easier time moving around the mines.

puzzles: There’s a time limit, so you’ll need a strategy for getting close but not too close to those mines so you can grab all the coins. Maybe there’s a trick to it I didn’t get, but I didn’t stand much of a chance!

overall: bad