User:Misterhaan/HUAR
◄Live or Die►
type: Explore author: pelicanthor captain: Ape Rahim
summary: Explore a beautiful island to find the supplies you need to survive until help arrives. Most acts can be completed in multiple different ways, so you may even find yourself wanting to try it again a few times until you’ve experienced them all.
story: A basic story of being stranded on an island and needing to survive until you are rescued. There are multiple ways of completing each act, giving this adventure a unique replay value.
spelling/grammar: I only noticed one typo: [i]becuase[/i].
creations: The turtles face animated in a strange and disturbing way, but only the first time I talked to him. The leaves kept disappearing and reappearing throughout the whole time I played. I think both of these were just flukes but I don’t normally see that sort of thing. The few creations in this adventure looked pretty good, and I had a laugh over the rescue boat at the end.
environment: Excellent use of scenery pieces and effects to create a beautiful island. I’m still not quite sure which part of the island was the beach, which was somewhat frustrating when it told me I needed to find supplies there. I only played once so far, so didn’t experience the random start position that it sounded like it has.
captain competence: Any captain can complete this mission as no captain skills are required.
puzzles: Most acts have an exploration-based puzzle, where you need to find the appropriate supplies to complete the goal. You tend to have a few choices as to how exacly you want to complete it. The turtle who follows you around tends to give pretty specific hints, and talking to him is one of the goals just about every act.
overall: above average
The Burning Sea
type: Quest author: Slyth33 captain: Ape Rahim
summary: An interesting look into corporate scandal while trying to recover a secret project. It unexpectedly demands high combat abilities though, so be prepared for that.
story: You’re inspecting a shut-down manufacturing site for a secret weapon, and the history unfolds as you go, mostly through reading log books and data pads you encounter throughout. Almost everything had inspect text to add to the story or explain the environment. The Ancient Books prop could have been renamed to fit the story. The same with some tree objectives — large tree or blue plant would have meant more to me than the Maxis names for those plants.
spelling/grammar: There was a lot of text, and I only noticed two errors: [i]it’s[/i]/[i]its[/i], and [i]allright[/i].
creations: I particularly liked the jets on stands. The buildings looked good and so did the collapsed structures, but I wasn’t into the sunken ship — it looks fine in the screenshot but not so good close up. The captain is visible in 2 of the 4 screenshots.
environment: It made a reasonable layout for an abandoned manufacturing facility, with well-placed plant life. The boarded up doorways was a cool effect but it was just a little annoying having to attack 4 boards before being able to go through the door (except the visitor center, which I could enter without breaking any boards). I found it strange that the sewer was quite so spacious though, and I wasn’t sure why water was spraying everywhere down there, though it did help to explain the way out. The wrecked truck in the sewer looked awesome though! After walking through the sewer once, the sewer grates could have skipped the sewer to save the player some time. The sunken ship’s escape hatch brought me out the doorway of a building on land, which didn’t make sense.
captain competence: Make sure your captain is ready to fight! There’s a battle toward the end where you have to defeat 3 hard-hitting characters — it took my level 4 captain five tries to actually survive. It’s unfortunate that this happens near the end in case you spent all that time exploring by yourself with a non-battle-ready captain only to be taken out just before completing the mission. There are a couple non-respawning grenades and powerups, but even turning on sneak and tossing the grenades undetected I still had to strategize how to win.
puzzles: There are a couple hidden objectives but it’s always clear what to do next.
overall: above average
Ancestral Spirit - Prologue
type: Story author: Damnagoras captain: Ape Rahim
summary: The adventure title says prologue and that’s mostly all this is. It seems to be focused on giving you some background before you get into what is probably meant to be an adventure series.
story: It’s very Grox-focused and not very detailed or original. It could have benefit from some more inspect text in the city to explain what the statues are, etc. Talk-to objective text was split in the middle of a sentence with ... a couple times — I prefer to re-work the sentences so that doesn’t need to happen.
spelling/grammar: Just a couple errors: [i]wich[/i], and [i]erease[/i].
creations: The Mysterious Kernavoris’ robes looked a little odd. I liked the Dera Guards’ outfits. The buildings in the city looked great! The vehicles I didn’t see very closely but they looked good from a distance at least.
environment: The city environment was well designed — I liked the statues on pedestals and the way the lamps lined the roadway. The war scenes didn’t seem to have much action — just some vehicles wandering around slowly while troops stood around. The destroyed city had normal-looking roads except with some cracks, and no buildings. I would have thought the roads would have been more damaged since the buildings were completely decimated.
captain competence: Any captain can complete this adventure.
puzzles: Most acts have you walk through a nearby portal and then talk to a character, so you should always know what to do.
overall: average
Dead Ice
type: Explore author: ChiefRockinHo captain: Ape Rahim
summary: A short adventure where you find what happened to a lost scout.
story: The story is on the simple side but still manages to set up an interesting scenario. No beginning or winning text. The guards still told me to be careful in the last act when I was re-entering the camp.
spelling/grammar: The only error I noticed was [i]stabilizers's[/i].
creations: I really like the Cramonon creatures and their outfits. I didn’t get much of a look at the wild animals since none of them seemed to like me, but they certainly fit their purpose. There didn’t seem to be any vehicles or buildings.
environment: The hostile wilderness is well done, featuring blowing snow and creatures who fight each other. The camera started inside a tent. My crew member wouldn’t follow me out the gate at first, but when I kept going he quickly showed up behind me.
captain competence: Most captains should be able to complete this adventure, but those with sneak, captain attacks, or health boosts will have an easier time. The area you need to explore is filled with respawning monsters, so you’ll need to move quickly or be able to hold your own against them. There are a few powerups in places where it would make sense to find powerups (not scattered in the wilderness) and you can pick a crew member, which for some reason is a rarity in adventures.
puzzles: You have to look around to find the scout since that objective is hidden.
overall: average
Sportuga!
type: none (quest) author: TarsTarkas captain: Ape Rahim
summary: A showcase of a bunch of great-looking pirate-themed creations suited to captains who are ready for a fight and happen to like pirates.
story: There isn’t all that much going on here, but there are plenty of chatty pirates about! Many characters have inspect text and chatter text, and they speak in a piratey dialect. One of them is even somewhat French! The name “Sportuga” sounds like it’s meant to be a combination of “Spore” and “Tortuga” which is an actual Caribbean island featured in the Pirates of the Caribbean movies.
spelling/grammar: Mostly pirate grammar is used, which I’m less an expert on but it all seemed reasonable to me. I didn’t find any errors in the rest.
creations: Most of the creations (creatures, buildings, water vehicles) look great, though they don’t always fit in all that well with the others. Pretty much what you’d expect from creations entered in a contest.
environment: Nicely shaped islands and well designed pirate town, tribal village, and other areas. Riding Moby Ted to the island past a bunch of pirate ships was a cool way to showcase a lot of high-quality ships, sea monsters, and mermaids. Once I got to the island I wasn't sure which way to go and ended up dropping in on the headhunter village from the back.
captain competence: There's some combat near the end which would probably be a problem for a captain without a captain-level weapon.
puzzles: No hidden objectives, and there are often arrows showing you the way to your next objective.
overall: above average