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overall:  average
overall:  average
==Super-Gravitonga!==
type:  Quest
author:  Parkaboy
captain:  Ape Rahim
summary:
A quick adventure where you need to safely bring a criminal to justice.
story:
It's actually not a gravitonga adventure -- the stadium is closed due to thievery!  The thief was named Kleptlug, and kleptomaniac is someone who has a strong urge to steal everything.
spelling/grammar:
The only error I noticed was in the failure message:  [i]escape/escaped[/i].
creations:
This adventure has the usual high quality level of Parkaboy's creations. 
environment:
I liked how the edges of the roads were lined.  The city was very simple but that made sense since it was pretty much just an arena and a hotel.
captain competence:
A captain attack or two is definitely helpful as there are creatures who will kill your objective if you don't keep them at bay.  With some planning ahead you should be able to take care of them beforehand if you have weaker attacks.  I didn't see any powerups or grenades to help.
puzzles:
There's a sort of a puzzle in luring the thief without the animals killing him and without getting caught in his trap.  My first attempt the animals killed the thief, and my second I wasn't far enough ahead of him and got caught in the trap with him.
overall:  above average

Revision as of 13:21, 19 January 2011

Lost Contact - Part 2

type: Story (I would have marked it attack) creator: TheBuzzard captain: Wrothkar

summary: A quick adventure suitable for captains equipped to fight. Can jump in without having played the previous parts in the series.

story: Good, simple description hooks interest. It ended abruptly though and didn’t feel resolved. It’s part 2 of a series but didn’t rely on having played part 1 to know what was going on. Simple and short.

spelling/grammar: Not enough errors to significantly get in the way of enjoying the adventure. I noticed a [i]they’re[/i] that should have been [i]their[/i] and [i],ission[/i] instead of [i]mission[/i].

creations: Buildings looked good. Creatures mostly looked good but some were strange and could have been better outfitted.

environment: The camera started on the wrong side of the wall — should have started the captain a little further away from it so there was room for the camera. Falling down the elevator shaft was a bit disorienting (took a bit to figure out which way was out), but that seems reasonable. Convincing ship interior.

captain competence: A number of creatures with 50 health had to be defeated, and some had missile launchers. I had to be careful even though my captain had all warrior weapons. There were a couple health and energy powerups but they didn’t seem to respawn and taking hits from 3 missile attacks at once would take out most of my captains. There were grenades that took 1500 off buildings, but they could have been set to regenerate for captains without weapons. I wouldn’t recommend this for a captain without ranged warrior weapons.

puzzles: Some objectives hidden, and you might sometimes miss inspecting something and then get stuck. Other than that, what you need to do is obvious even if it is a hidden objective. Nothing you need to figure out, and you probably don’t even need to read anything to complete the mission.

overall: average


Lost Contact - Part 4

type: story (i would have marked it attack) creator: TheBuzzard captain: Wrothkar

summary: a quick escape combat mission with lighter combat probably doable without captain weapons. watch out for a hidden objective you may not notice (look around if you get stuck). stands on its own pretty well even though it’s part 4 of a series.

story: part 4, but makes enough sense without knowing parts 1-3. ending feels like a reasonable place to end, unlike some series adventures which just end abruptly. not much to the story; more of a combat mission where you’re fighting your way out.

spelling/grammar: didn’t notice any mistakes — hooray!

creations: the hives could have looked better. everything else was good.

environment: convincing spaceship interior. i had some trouble with grenades exploding me as soon as i threw them, but that could be due to my captain having long arms with hands down near his feet. the light effect near the end was a bit blinding making it hard to see the rest of the room.

captain competence: combat-heavy mission, but enemies have reasonable amount of health and don’t pack too much punch. you’ll want a captain with warrior parts but i don’t think you would need them.

puzzles: some hidden objectives, including talking to a creature who is hiding and difficult to notice. other than the hiding creature it’s obvious what to do next. some of the text even gives unneccessary hints.

overall: average


Blowing up the warehouse

type: none creator: Damnagoras captain: Andarius

summary: a quick mission where you blow up a building. that’s really all there is to it.

story: a guy in an alley wants you to blow up the warehouse, so you do. that is all.

spelling/grammar: didn’t notice any errors — hooray!

creations: city buildings were a little cartoony and the one creature could have looked better.

environment: buildings should have been sunken into the ground a bit so they don’t look to be floating. believable city environment.

captain competence: any captain should be able to complete this mission without issue.

puzzles: simple, unhidden objectives only.

overall: below average.


Some like it Hoth

type: Attack author: Parkaboy captain: Mantesch IV

summary: A great-looking battle defending cold against hot. It mixes in some defense and collection along with the attacking for some variety. Bring some firepower and keep your cool!

story: All of the acts have descriptions but no titles.

spelling/grammar: I probably would have capitalized “like” in the title, but I didn't notice any errors.

creations: I wasn't that into the Sagaian anatomy but I thought the Coppers looked awesome and so did the outfits. The buildings and vehicles also looked excellent. Everything had consistent color schemes of white with blue for the natives and red for the invaders.

environment: The terrain was well-sculpted to show trenches for battle and holes where the invaders had started melting the planet. I enjoyed the layout of the city as well.

captain competence: Your captain should be battle-ready, but can get by with the first two shaman or warrior weapons. I really liked how the Sentry Bots would switch sides once you got their health low enough, which was also a nice boost to my captain’s firepower. There are grenades and health / energy powerups but the powerups didn’t seem to respawn.

puzzles: No hidden objectives and everything is straightforward.

overall: above average

Whom Gods Destroy (v3)

type: story author: Ryuujin captain: Mantesch IV

summary: A high-quality psychological thriller of an adventure suitable for pretty much any captain. A great story set in an amazing environment.

story: A lot of props and scenery have inspect text to tell more of the story. I think all of the acts had a description but no title. It was a little odd that I took what appeared to be the only path to central processing but Eija somehow beat me there without being seen. The story really drew me in though and it was fun to continue checking off objectives not knowing what was real and what was delusion.

spelling/grammar: There’s a lot of text in this adventure but I only noticed a few things: [i]I'll disable the security field you[/i], [i]defeatted[/i], and [i]that is end[/i].

creations: I was impressed with pretty much everything I saw! Awesome colonists, great buildings, and freaky monsters.

environment: The style filter and blowing effect outside makes this world seem hostile and desolate. The caves are very well-built and convincing. I enjoyed the use of purple throughout the adventure.

captain competence: There’s a little bit of combat so it will be helpful to have at least one captain attack. Other than that any captain should have no problem completing this adventure.

puzzles: Hidden objectives (most of them). Most of the puzzles are figuring how to get past the obstacles to get where you need to be. There are hints to help you know what to do but they aren’t so completely obvious that they insult your intelligence.

overall: awesome!

Dark Labyrinth

type: Puzzle author: Arisilde captain: Ape Rahim

summary: A very difficult maze in a dark setting.

story: Not much of a story — you get stuck in the labyrinth and figure that if you get to the center you can probably get out.

spelling/grammar: I didn’t notice anything, but there wasn’t much text either.

creations: A handful of creepy things haunt the maze. I couldn’t see them all that well but they did a good of looking creepy and crawly. The maze walls actually look like really good boulder walls.

environment: It’s definitely dark! The darkness, the music, and the sound of creatures stirring while you frantically try to find your way to the center of the labyrinth give it an anxious feel.

captain competence: There are respawning creatures in the labyrinth so you’ll probably need a captain attack, health regeneration, or sneak to survive them.

puzzles: The point of the adventure is that it’s a maze, which is a form of puzzle. I have not yet been able to actually complete the maze without looking at a map I traced the route on after pulling off the ceiling and taking a screenshot.

overall: above average

◄Live or Die►

type: Explore author: pelicanthor captain: Ape Rahim

summary: Explore a beautiful island to find the supplies you need to survive until help arrives. Most acts can be completed in multiple different ways, so you may even find yourself wanting to try it again a few times until you’ve experienced them all.

story: A basic story of being stranded on an island and needing to survive until you are rescued. There are multiple ways of completing each act, giving this adventure a unique replay value.

spelling/grammar: I only noticed one typo: [i]becuase[/i].

creations: The turtles face animated in a strange and disturbing way, but only the first time I talked to him. The leaves kept disappearing and reappearing throughout the whole time I played. I think both of these were just flukes but I don’t normally see that sort of thing. The few creations in this adventure looked pretty good, and I had a laugh over the rescue boat at the end.

environment: Excellent use of scenery pieces and effects to create a beautiful island. I’m still not quite sure which part of the island was the beach, which was somewhat frustrating when it told me I needed to find supplies there. I only played once so far, so didn’t experience the random start position that it sounded like it has.

captain competence: Any captain can complete this mission as no captain skills are required.

puzzles: Most acts have an exploration-based puzzle, where you need to find the appropriate supplies to complete the goal. You tend to have a few choices as to how exacly you want to complete it. The turtle who follows you around tends to give pretty specific hints, and talking to him is one of the goals just about every act.

overall: above average

Winter Wars

type: Quest (attack) author: TarsTarkas captain: Ape Rahim

summary: Well-made battle adventure that showcases many players’ creations but is still a mostly cohesive world.

story: There’s why the attackers are attacking, but the rest of the story mostly comes from that. Most of the characters seem to have something to say about the situation, which makes it more fun. One of the objective creatures is named UBD-Gojii — would have been nice to drop the UBD for the adventure.

spelling/grammar: I didn’t notice any errors.

creations: Most creations in this game were winners in a contest so there are a lot of creators featured. Everything looks great but don’t always fit in with the others all that well.

environment: I liked the way there was lava coming right up to the ice. Riding a flying ice platform at the beginning was fun too. The ice crew setup felt like a medieval style city but the fire crew seemed less organized, which may have been on purpose since they were attacking.

captain competence: Description says you should have good attack skills, which you will want due to all the attack objectives. There are various creatures you can ally though and you have 3 slots so you may be able to get a crew capable of fighting for you.

puzzles: No hidden objectives, but there are hints to help you get around. Floating orbs in the first act give you hints about how to ride the jump pads. Later on there are a lot of arrows showing you which way to go, but the one that is meant to point at the tunnel looked to me like it was pointing down the path instead of off the path.

overall: above average

Super Happy Labor Camp!

type: Collect author: ChiefRockinHo captain: Ape Rahim

summary: A quick, simple adventure featuring well-outfitted creatures suitable for any captain.

story: You’re stuck on a planet and need to convince the guy in charge to let you leave. There are 3 different races of miners but each is simply called “Miner,” even when they are an objective. The second time it says talk to miner I went back to the first one but it meant a different one.

spelling/grammar: I didn’t notice any errors.

creations: Great-looking creatures and some simple animal creatures that were still fun. I enjoyed the fungi/fun guy pun. The buildings were interesting and one of them reminded me a little of Dr. Seuss.

environment: When you’re in the mine the camera has some troubles, especially if you like to play fully zoomed out like I usually do. Even on default zoom it was difficult to see what I was doing. One part of the mine is a little tricky to climb back up without jump, but certainly possible once you find the part that’s the least steep. I liked that the mine was made of scenery pieces only.

captain competence: Any captain can complete this adventure.

puzzles: No hidden objectives or puzzles in getting to the objectives.

overall: average

Super-Gravitonga!

type: Quest author: Parkaboy captain: Ape Rahim

summary: A quick adventure where you need to safely bring a criminal to justice.

story: It's actually not a gravitonga adventure -- the stadium is closed due to thievery! The thief was named Kleptlug, and kleptomaniac is someone who has a strong urge to steal everything.

spelling/grammar: The only error I noticed was in the failure message: [i]escape/escaped[/i].

creations: This adventure has the usual high quality level of Parkaboy's creations.

environment: I liked how the edges of the roads were lined. The city was very simple but that made sense since it was pretty much just an arena and a hotel.

captain competence: A captain attack or two is definitely helpful as there are creatures who will kill your objective if you don't keep them at bay. With some planning ahead you should be able to take care of them beforehand if you have weaker attacks. I didn't see any powerups or grenades to help.

puzzles: There's a sort of a puzzle in luring the thief without the animals killing him and without getting caught in his trap. My first attempt the animals killed the thief, and my second I wasn't far enough ahead of him and got caught in the trap with him.

overall: above average